AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games Performance in the US for Q1 2022
Discover the performance trends of the top 5 Shoot'em Up games on a unified platform in the United States during Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw impressive performance metrics from the top 5 Shoot'em Up games in the United States on a unified platform. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. experienced fluctuations in its weekly revenue, peaking at approximately $193K in the week of February 21. Weekly downloads hovered around 80K to 90K, reaching a high of 95K in the first week of January. Active users showed a slight decline from 728K in early January to around 676K by the end of March.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. saw a steady increase in weekly revenue, culminating at roughly $97K in the final week of March. Downloads fluctuated between 74K and 101K, with the highest number recorded in the last week of December. Active users remained stable, averaging around 210K to 220K throughout the quarter.
1945 - Airplane shooting game, another title from ONESOFT GLOBAL PTE. LTD., had a notable peak in weekly revenue at around $138K at the end of December, with a steady decline to approximately $103K by the end of March. Weekly downloads saw a downward trend from 105K in late December to about 71K in the last week of March. Active users decreased from 326K to around 272K over the quarter.
Galaxy Attack: Space Shooter by RocketAds Ltd showed a consistent pattern in revenue, peaking at about $97K in the last week of March. Downloads remained fairly stable, with a slight peak at 87K in the same week. Active users increased from 288K at the end of December to approximately 316K by the end of March.
My Heroes: Dungeon Raid from REALITY SQUARED GAME CO., LIMITED, which was released in mid-February, showed promising trends. The game’s revenue peaked at around $167K in the last week of February. Weekly downloads hit a high of 82K in the week of February 21, while active users grew from 43K in mid-February to 119K by the end of February, before stabilizing around 86K by the end of March.
These insights highlight the dynamic nature of the Shoot'em Up game category in the US market. For more detailed data and trends, visit Sensor Tower.